Thursday 9 February 2012

Signature Tutorial (With Images)

Today I will be showing you how to make the following signature:-






So, the steps taken to make the signature are as follows :-

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Continent of The Ninth Seal VIP Test

From the few videos I have seen, I was pretty intrigued by the Continent of the Ninth Seal. So when I heard that a VIP Closed Beta test was going to occur for the Global version, I decided to rush in and get a key. From what I had seen I expected the game to be pretty decent and polished, however I was pretty sorely mistaken. Read my experiences below. 

After trying to download the game for three days, due to the download file constantly getting corrupted, or the connection to the server getting lost, I got slightly annoyed. I tried downloading it through the normal download, then I tried the downloader they (Webzen, the distributors of the Global Version of the game) recommended, i tried a random software called Download Manager Pro and then I finally succeeded with Download Accelerator Pro.

Now like most games, after installation of a 4.16 GB files, you should be able to use it straight from the program, but, Webzen has tied up the game with their site, so have to log on to their site and then play the game from there. This step I could deal with because this process has worked with Maplestory, a game I was fond of for quite a while.

In the game launcher, you are shown the latest news, an option button to set the basic graphical settings of the game, you can check the patches and you can start the game. Upon starting the game, you choose a server (currently there is only the VIP test server) and then you are sent to your character selection screen, which contains 12 character slots, more than quite a few games that are out right now. When you create a new character, you can create one of three classes; a warrior, a ranger and a shaman. A warrior is a traditional Tanky, Semi-Damaging Class(Locked as Male), Rangers are the standard DPS class (Locked as Male) and Shamans are the basic Mage class(Locked as Female). While creating the character the user is given quite a bit of customisability with their characters, and can adjust various features of their hair, face, body and most other aspects of their appearance.

The interface of the game is quite dated and resembles those used in games that were made around 5-6 years ago, this is really not appealing when you're playing a game in 2012 when the rest of the competition has a much neater and better looking interface. There are also numerous typos when quest descriptions are given, when characters speak, when cut-scenes occur, etc. This may be fixed later on as the game progresses into open beta and eventually into complete release, but typos just tend to annoy the user

Upon entering the game for the first time, you are presented with a tutorial that explains the basics of the game quite well. The commands are basic as in any action MMO, where the mouse is used for basic attacks, and creating combo attacks, various hotkeys are used for skills, and the WASD or Arrow keys are used for movement. The F button is used for hitting enemies that have been knocked down. The battles are far too clunky and slow for my liking; when compared to games like Vindictus and Dragon Nest, where the game play is far smoother and faster.

The skills that are learned can be divided into three types; active skills, stances and passive skills. Active skills are those which the player utilizes from the hot key bar and have a variety of effects. Passive skills provide a certain bonus to some stat or the other, without having to be utilized. Stances are like passive skills, they do not need to be equipped on a hot key and used, but they provide a set of actions that the player can utilize. These actions also provide certain skills as well.

PvP has not been released yet, I shall give a brief overview of that when it comes out.

Overall, the game is too slow and clunky for my liking, however some people may enjoy it. The graphics are decent, but the interface seems very dated.The major factor that I liked was the huge degree of customization the player is allowed, however if the game itself is not too great, then no matter how much you customize it wont make much of a difference. If you want to play a good Action MMO I would recommend you give Dragon Nest(SEA or NA, depending on your location) a try, or if you have access to a US/EU IP then you could try out Vindictus as well.

For full image click here


Wednesday 8 February 2012

Bleach Chapter 480 - Final Arc



So, the final storyline arc of Bleach has begun following the Fullbring Arc, and it's titled the Final Holy War, dunno much about the reason for the arc name yet, but it should be cleared up somewhere near the middle of the arc. The chapter begins with the Shinigami Research Institute complaining about there being many hollows just instantly disappearing, and the Captain of the 12th Division of the Gotei 13, Mayuri Kurotsuchi states that only a certain group can erase Hollows from existence completely, and they must have a hand in this.

The scene then shifts to a new recruit Yuki Ryuunosuke, who is asleep and drooling, upon which the soon to be ex-shinigami representative of Karakura Town, Zennosuke Kuramadani shouts at him and tells him to pay more attention,as he is going to be replacing him as the shinigami representative of Karakura Town. Yuki apologizes and his then slapped by his friend and partner Shina. After slapping him, Shina tells Yuki to stop being a sissy, as he feels afraid of the large number of hollow appearances in Karakura Town, and to stick his chest out with pride. Yuki laughs at this because Shina has a negligible chest, so sticking it out would be pointless.

Later Yuki and Shina head out to Karakura town as the new shinigami representatives, and a mysterious figure is seen standing on a building. Shina decides that they should split up and patrol, Yuki is against it because he is afraid that they might get attacked by hollows. They soon get attacked by hollows and are not able to do anything against them. Ichigo appears and kills one of the hollows, he then introduces himself. As soon as he finishes his introduction, a shadowy figure can again be seen lurking in the background.

Read it here :-

http://read.homeunix.com/onlinereading/?image=Bleach/Bleach%20c480/001.jpg&server=nas.html

And use auto pager when reading the manga, it helps you read the manga faster and with less effort.

Monday 6 February 2012

LoL vs. DotA

Now, League of Legends and Defense of the Ancients are both Massive Online Battle Arenas (MOBAs) and take inspiration from Aeon of Strife; the first game in the genre (which is incidentally a modified map on the first Starcraft). A MOBA is a variation of a generic strategy game played out generally in a 5v5 manner, it involves the player utilizing a single character to defend his team's base, rather than using an entire faction with multiple unit types. These characters are known as heroes or champions, and have varying skills and statistics. The hero unit gains levels and upon leveling up, gains a skill point which he can put into one of 3 primary skills. At a certain level; usually level 6, the champion gains an ultimate skill, which is the champion's best skill and usually deals the most damage, most utility in terms of heals or mana replenishment, a unique effect or has the most effective crowd control (CC) which include stuns, silences, slows, fears, etc(basically anything that slows or hampers your movement). The ultimate can be upgraded thrice while the other skills can be upgraded a maximum of 5 times, which is a total of 18 levels to max out every skill.

The general formation of the Battle arena are two bases, each containing a nexus which has to be destroyed by the opposing team and defended by the other team. There are three lanes coming out from each base and meeting each other at a certain point. The bases are usually located at the lower left and upper right corners of the map. From the lower left base, there is a lane going north, north east and east while the second base has lanes going south, south west and west.There are towers/turrets along each lane, there are three towers in each lane and two near the nexus of the base, each turret in a lane has significant health, armour and damage, while the turrets near the nexus have even more so. A forest area is generally located in between the paths, they contain neutral monsters, which can be killed like regular minions for some extra gold and experience.

All MOBAs feature minions, which are AI controlled units which are significantly weaker than the champion unit and provide experience upon death and only provide gold if the champion last hits them. The technique of last hitting is not very complicated but requires a good sense of timing, and a laning partner who does not require the extra gold.In some MOBAs there is a function of denying minions and turrets, which is generally done to ensure that the opponent does not get gold, or experience from your minions. Minions also grow stronger when a turret in their lane is destroyed. And an additional super minion is sent out every wave after the turrets defending the base are destroyed.

DotA is a modified map for Warcraft 3: The Frozen Throne; based on Aeon of Strife. It actually popularized the genre of MOBAs and paved the way for games of the same genre in the future. It is a classic MOBA game with a 2 base 3 lane structure. It is only based on a single map, however there are many different game modes available to the creator. Such as all random(AR) , all random all mid (ARAM) , all same champion, etc. When these commands are inputted the game gets modified further. When entering the game, the user is given a choice of selecting a champion from one of three houses; Agility, Intelligence, Strength, which are further divided into two factions, sentinel and scourge making for a total of 6 houses, 3 per faction. Upon summoning in the base the player is surrounded by a large number of shops; there is the basic shop which sells basic items that do not need a recipe, then there is the Leragas the Vile shop which sells more powerful versions of the basic items, and also do not require a recipe scroll. Then there are 6 recipe shops which sell recipe based items. Along side in the jungle, there are 2 secret shops which sell scrolls, basic items and Leragas the Vile shop items.

The jungle in DotA is very interesting, as the trees can be eaten to regain health by buying a certain item known as an Ancient Tango of Essifation.However the jungle can be highly unforgiving at times because certain skills that change the position of the champion can leave the person trapped in the jungle unless they have a teleportation scroll or another positioning skill, which is the only way to go back to base apart from walking. There are reasonably difficult monsters that are usually not challenged till around level 4-5. Also there is an epic monster; Roshan that provides a large amount of experience and gold and drops an item known as the aegis of the immortal and after the third round of clearing Roshan, he drops Cheese as well.

There is a very high skill cap required to play DotA, which is hard to obtain as most players are already quite proficient at the skills required to play the game, and if one does not match up to their level, they will generally be hostile towards you. There is a lack of a tutorial, which also adds to the confusion of a new player, and playing a game against AI controlled champions, does not really teach you all you need to know. I remember when I first played, I played a custom game with friends who had also just started so we got hang of the very basic techniques quickly. When playing at higher levels, one must be very quick in denying and last hitting minions and buildings, place wards to provide vision and prevent unnecessary deaths, etc.

League of Legends, created by Riot Games Inc. is a MOBA with the same basic functioning as DotA, there is a primary map in which there is a 2 base 3 lane structure. There are three kinds of maps; Summoners Rift which is used to conduct the traditional 5v5 game, Twisted Tree Line, which is a 3v3 map and has 2 lanes with jungle areas between the two lanes and above the top lane, and finally The Crystal Scar, which is used for the Dominion variation, this is a spinoff on the traditional map, with two bases on the bottom left and right corners, and two lanes which meet each other in the form of a circle, in the path of the circle there are 5 capture points, the control of which determines the winner. There are 3 capture points on the top lane and 2 on the bottom. In the middle of the circular path, there are movement speed buffs and health packs, and in the center of the map, there are two buffs, one gives a defensive buff while the other provides an offensive buff. Each team starts with 500 points, as the team controls a point, the opposing team's points start reducing, the rate at which points reduce is relative to the number of control points one has.

The game also has a slightly new mechanic compared to others, as you win/lose games, you tend to get rewarded with both experience and Influence Points. Experience points are used to level up your account to Lv. 30, during the course of leveling up your account, you get more Summoner Spells, which are spells that you can use in the game to achieve a certain effect, you get points to put into masteries (capping at 30 points at Lv. 30), which allow for certain stat boosts to your champion, there are masteries are divided in the form of a skill tree, separated into three paths; Offense, Defense and Utility. The Offense tree contains masteries that improve physical damage and magical damage, the defense tree provides masteries that improve the ability of a champion to take damage, and the utility provides masteries to give extra mana/energy, gold, buff duration, reduced cool downs, etc. Also as you level up you get access to different kinds of runes, which again buff the stats of your champions, however there is a limit of 30 runes that you can apply.

Champions in the game need to be purchased before they can be utilized, however to ensure that all beginners have a variety of champions to play, 10 champions are made free each week, the picks try to ensure that the same champion is not repeated over multiple weeks, however it may occur at times. To buy champions one must go to the store, which sells champions, skins for the champions, runes, which are used to amplify the stats of a champion and Riot Points can also be purchased, these points are used to buy skins, Influence Point Boosts, Experience boosts, champion bundles and name changes. Influence Points are gained through playing matches, more Influence Points are gained through victories, and even more is gained through the first win of the day. This system allows the user to purchase the champions they like without having to spend real money if they do not want to.

The game runs on a lobby based system, so you can invite your friends and get matched up with another premade team with a combined skill level equal to your team's combined skill level, or you can go solo, and get matched up with random people with a skill level equal to yours. There are three types of game modes in a 5v5 match, blind pick, which involves not seeing what the opponents' champions are till the loading screen, draft pick, which involves banning 6 champions, 3 by each team, and then choosing a champion, in this game type, the picks of the user can be seen by others and hence requires a decent knowledge of the game to try and counter the opponents' picks, finally there is the ranked mode, which plays out like the draft mode but the outcome of the game impacts your ranking. There are also custom games, and Co-op vs. AI games, which provide a nice break from the usual competitive games.

After the team has chosen their champions, masteries, runes and summoner spells, the user is taken to a loading screen. Once all players have finished loading ( which can take a while due to people with terrible internet connections) they are sent to the map and placed near the fountain. At the fountain, the player will find the item shop, which is significantly more clearer than that shown in DotA; it contains the recommended items a player should buy, and it also has the various categories the items can be divided into, such as Defense, Magic, Attack, Consumables, etc. After buying their items the players then go to their lanes and the game actually begins.

The Jungle in LoL is far easier to complete than in DotA and provides an easier route for some champions who do not do well in lane. There are 5 basic camps on both sides of the teams' jungles, they are the wraith camp, the wolf camp, the double golem camp, the lizard camp which upon clearing provides a slowing and damage over time buff and finally the blue golem camp which provides a buff that reduces cool downs and increases the mana regeneration rate. There are also two epic monsters, which are the dragon and Baron Nashor. The Dragon provides global gold and gives experience to all standing near it when it is killed. Baron Nashor gives global gold, a global buff that increases all stats and experience to all standing near it when it is killed.
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My description of the two games ended above; now for my analysis to conclude. DotA is a very interesting game, it provides a high level of skilled play and some interesting game play mechanics. However, in terms of gameplay, there is often very little balance and certain champions can almost guarantee a win. Also the basic techniques such as denying and understanding how to operate the various shops are hard to pick up, and the game being non-noob friendly does not help at all. It would really help the game if it had a tutorial mode that people could use so that they could adjust to the system of the game.

League of Legends, on the other hand is far easier to pick up with the multiple tutorials and the Co-op vs. AI mode, however it is quite hard to master as one must learn how to last hit properly, how to zone out his opponents well and how to support their lanes if the other team mate is not doing so. The unique mechanics that the game brings such as masteries, runes, summoner spells and the brush appeal to a wide variety of players and therefore make it quite popular. The champions are fairly balanced, although people keep complaining that they are not, because most of the time they do not know how to counter them. However the various new editions, keep the player longing for a simple direct approach to game play that DotA has at times.

The two games however have certain things in common; communication is paramount in both, one missed coordinated fight could spell defeat for a team, the communities are also fairly decent however like any online community they have their share of ragers, greifers, noobs and feeders. LoL however has implemented a nice system of reporting people and letting the community decide how to solve various cases that come to them, i think this has caused people to pay more attention to how they behave in game.
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Thus ends my post, and wait in anticipation for a review of the VIP Closed Beta of C9 (Continent of the Ninth), as soon as I finish downloading it.

Friday 3 February 2012

Graphic Design Tips

This post is going to help most novice graphic designers out, in the field of making signatures, however these tips and tricks can be used in many other graphic design projects as well. 

As of right now I'm really interested in making signatures for people. Now a signature is basically an image used for online forums that usually contains one's name and a theme of his/her choice. The dimensions of a signature can vary from 350x200 pixels to 500x200 ( sometimes even bigger). Now I am most comfortable working with signatures which are 500x200, however the size varies depending on the person and the render being used.

There are a few important aspects to any signature, which are :-

  • A render/stock - It is the image that is the center point in your signature and the thing that people will be drawn to first when looking at it. It can be anything, ranging from a plant, to an actor, to a video game character. Almost anything can be used as a render or stock, but try to find images that are high quality and have a certain element of movement/action in them as it makes the signature more appealing to look at. A stock is any image that you would like to use for your graphic design purposes. A render on the other hand is an image that has been edited in such a way that the background is completely removed.
  • The background - This is the second most important part of a signature as without it, all you'll have is a render on a blank canvas, which is not very appealing to look at to be honest. So choose your backgrounds carefully, you want one that looks nice but at the same time you want to ensure that it does not take too much attention away from the render. It is not always necessary to use a ready made background, you can even make one using a variety of brushes, or the smudge tool on different settings. A tip to make the background less conspicuous is to just blur it a little; this can be achieved by going to the filter option, clicking on blur and selecting Gaussian blur, then choose the settings that suit the composition the best.
  • The text - A significant part of a signature, as it usually identifies who the signature belongs to. However some people may choose not to have any text on their signature as they feel that it looks better that way. Placing text in a signature is often tricky and can take as much time as composing the whole signature itself, as the text needs to be visible but not obtrusive so that it is not the first thing a person sees while looking at the signature, but rather an accompaniment to the render.(treat it like a hotdog, if there is so much ketchup in it that it is dripping red and looks soggy, you're probably not going to want to eat it, likewise if your text stands out too much, or ruins the flow of the signature, you would want to change it)
  • Borders - Not always necessary, however they can provide a good effect to many signatures, however many signatures look much better without one. So this aspect is totally dependent on the work and after a while, you tend to figure out which works need a border and which ones do not. My personal preference is to create a thin black bar and then apply a faint Gaussian blur to it so that it does not stand out too much.
How to make a signature:-

  1. You need a decent graphics editing software and before you ask, no Paint will not do the job. Since I mostly use Photoshop, I am writing it on that basis. If you possess another graphic editing software, you will have to figure out how to do the steps in that software.
  2. Open up a blank canvas, of whatever dimensions you would like (as I have stated before, I use 500x200 px so if you would like to try that out go ahead, otherwise pick what you want.)
  3. Find a high quality render/stock, if you have a stock but only want a certain character, use the pen tool and try to render it. (I shall make a post in the future on how to render art.) 
  4. Place your render/stock in the canvas and ensure that the focal point (the point where the viewer will focus) is clear and has some movement in it.
  5. Now create a background that is based on some of the colours of the render, or take a ready made background that matches with your render.
  6. Now try and create some flow between the background and the render by using brushes, the smudge tools and/or even C4D (Cinema 4 D) effects which are created by people using 3D design softwares. Try to direct the flow towards the render and past it. It tends to draw the focus of the viewer towards the render.
  7. Try to ensure that the background and the render are blended a bit, this can be achieved through the dodge and burn tools, or the smudge tools. (don't be afraid to experiment with different settings, you never know what you might come up with)
  8. After making your basic graphic, create a new layer and apply the image there,then open the adjustments panel and fiddle around with the various adjustments available till you get an output you like. Don't use too many however, as it often tends to get muddled up and then not look that good. Experiment with different opacity settings and blending modes.
  9. Make a new layer and apply the image again after you finish using the adjustments. Now you've almost finished your first signature. Only a few steps remain. One of which is adding a light source. Now take a white soft round brush with 0 hardness and 100px round. And just apply it once in an area that you think should be a light source. This step can be omitted if you find that there is a natural light source for the render, or if you think that one is unnecessary
  10. Add a border to the image, if you feel that it is neccessary.
  11. Finally, the last step before completing your signature; adding the text. Now often the simplest fonts often work the best, however no matter what font you use, it's all about the positioning and the relation it has with the rest of the image. Managing to figure out the correct manner of applying the text can only be done through practice and patience.
  12. Now your signature is complete, save it as a JPEG at maximum quality, upload it using any image uploading site such as tinypic, photobucket, etc. and then apply it on to the forum you would like to use it on.
An example of a well made signature:-



Tips to remember :-

  1. Never make your focal point lose its focus otherwise the signature is pointless.
  2. Ensure that there is a proper sense of blending in the image
  3. Ensure that there is a sense of flow towards the render
  4. Place and design your text carefully
  5. Use high quality renders as much as possible.
  6. Try to use lighting sources.
Resources:-

For most renders, brushes, backgrounds and C4Ds check out planet renders and deviant art. If they do not have what you are looking for use google images, but only as a last resort.

The biggest source of knowledge you can get about making signatures is from tutorials on the net. That is how I learned to make signatures and I advise you to do the same. The main purpose of this post is only to give you a brief outline on signature making and how you can do it, but if you want to get better there are many tutorials you can follow. I will try and post tutorials as in when I can, but till then; the internet is your friend and use him for all he's got.

Also, if you want examples of the types of signatures that I have made then here's the link to my photobucket album, so if you want the .psd file of a signature, or just want to figure out how I did some techniques then just let me know.

s1085.photobucket.com/albums/j433/defilerworld/

Thursday 2 February 2012

My Top 10 Manga

So, I've been a fan of manga for quite a while now, and after reading many of them, I have decided to compile a list of my top manga till date:-

10. Uzumaki - Curse of the Spiral - This horror manga by Junji Ito was by far one of the most interesting manga I have read so far, mainly because the plot seems so extremely extraordinary. It is mostly about this small Japanese town, the inhabitants of which get obsessed with spirals that occur both naturally and artificially; this leads to a series of grotesque events that have been portrayed quite graphically.*(COMPLETE)*



9. Pyuu to Fuku! Jaguar & Shinetsu Bobobo-bo Bo-Bobo - Both of these manga are the most random and pointless comics I have ever read, however the sheer nonsense they depict often leave me no choice but to laugh in utter confusion and then wonder why I even started reading the manga in the first place. Being comedy genre manga, they tend to do a good job of getting people to laugh with the sheer randomness they present, however many people tend to find it stupid an immature because it is often not synonymous with the idea of comedy we get from the west.*(IRREGULAR UPDATES)*



8. AIKI - An action/martial arts manga with quite a few adult scenes, crass humour and interesting fights. The story revolves around a master martial artist, whose power was sealed by his father so that he did not misuse the enormous strength he possessed. His father passed away without undoing the seal, leaving Kunitoshi, the protagonist, with no way of regaining his power. He is soon recruited to be the teacher of a high school girl who needs his help. Most of the manga is about his exploits that follow. The manga is rather gripping, however it is definitely not for young children due to the adult elements present.*(IRREGULAR UPDATES)*

 
7. Naruto - Everybody's favourite manga, written and drawn by Mashashi Kishimoto follows the tale of a ninja named Naruto, and his exploits to become the greatest Hokage (Head Ninja) that anyone has ever known. There is an interesting set of characters, although a few of their introductory personalities seemed quite over the top and often unnecessary. The story line is split up into two arcs, one with the introduction of the characters and their development, and the latter having many of the characters grown up and their escapades now. The plot is interesting however it has never been too interesting compared to the other manga.*(UPDATED EVERY WEEK)*



6. Toriko - This is an action manga with a difference, it has a cooking element added in it. The manga by Mitsutoshi Shimabukuro deviates from the normal action manga by adding various elements of cookery into the scenes. The story follows Toriko, one of the Four Heavenly Kings of the Gourmet World and his exploits on creating the best menu that has ever been seen. Also accompanying him is the novice chef Komatsu, who has an extraordinary talent with food. The only drawback I have found in the manga is that the fights are often very one sided, and there are quite a few non-canon chapters that are released as well.*(UPDATED EVERY WEEK)*



5. One Piece - This action manga by Eiichiro Oda is one of the most popular manga currently, it is about the journeys of a pirate named Monkey D. Luffy and his quest to become the greatest pirate that ever lived and get the grand treasure of One Piece, which is sought after by every pirate across the seas. The manga is decent, it has good comedy scenes from time to time and has a reasonably gripping story line. However the main point that stops it from being a top tier manga in my opinion is the fact that the action and comedy is often too intertwined and this does not allow the reader to truly enjoy the story. The fact that random events are shoved in at times just to provide comic relief is also quite disappointing.*(UPDATED EVERY WEEK)*



4. Hajime no Ippo -   This is an interesting sports genre manga by George Morikawa, that focuses on boxing. The manga has been running since 1989 and in my opinion, the quality has never gone down at all. There are around 950+ chapters currently so it may seem daunting to catch up on to a person who has never read it, however the story is fast paced and enjoyable; there are many high quality fights, there is a large use of comedy and there are even heart wrenching moments as well. The only drawback I found in this series is that many of the fights often take quite a few chapters to finish, and the fact that all of the protagonist's(Makunouchi Ippo) matches tend to finish in the same way.*(UPDATED EVERY WEEK)*


 
3. Fairy Tail -  An enjoyable action/fantasy manga created by Hiro Mashima. It centers around the magic guild, Fairy Tail and it's exploits to become the greatest guild in all of Fiore. The manga revolves around Fairy Tail battling various guilds, many of which are evil and are trying to harm the state of Fiore. The characters are well made, each have their unique identities and are all gripping due to various aspects of either their personality or their skills.*(UPDATED EVERY WEEK)*



2. Katekyo Hitman Reborn - An action manga with a mafia theme by Akira Amano, it started off as a slapstick comedy manga that used so many jokes over and over again that it started feeling a little stale, however when the author decided to change the genre to action, it became much more interesting. It is interesting seeing the development of the title character Tsuna developing from a weak, no-good, cry baby into a mafia family head who is respected by the other member of his family and other mafia families as well. The support of Tsuna's tutor, Reborn is also very enjoyable. *(COMPLETE)*



1. Bleach - This action manga written by Tite Kubo has been my favourite manga over the years and it never ceases to disappoint, spanning around 5 arcs and around 479 chapters, the story-line is very absorbing with colourful characters and intense battle scenes, with a usual scattering of some comedy. The system of multi-formed weaponry is also very interesting. Most characters are given a kind of back story so as to make them more relate able, which tends to attract more attention from the readers.*(UPDATED EVERY WEEK)* 

Wednesday 1 February 2012

WoW vs. The Rest

Alright, so for my first article, I've decided to talk about the surging increase in new genres of games that have been releasing recently and whether they can dethrone the current king in the online gaming market, World of Warcraft.

Alright, so lets first talk about World of Warcraft; as of September 2011 it has around 10.3 million subscribed users, across 4 expansion packs of the game. Getting 10.3 million subscribers world wide is no easy feat and even multiple games that span across platforms and continents do not gain that large a playerbase. A number of games have been released in the recent past that have been dubbed as possible 'WoW killers' however none of them have been able to compare to the might of Blizzard Entertainment's flagship game.

What draws people to the game is that there is a large diversity of roles to be played and one does not have to only grind ( hunt monsters of their level to gain levels) to have fun in the game; there are raids, PvP, etc. This variety in terms of game play has drawn people in to both spending their money in the game as it runs on a monthly subscription, but it also forces them to invest a lot of time into the game so that they know that they are getting the absolute value for money for what they are paying and also as is common across all online games, to try and be the best.

Although the first three expansions have been treated with positive feed back; after 8 years, the latest expansion seems a little more than lack luster to many of the members of the player base, due to the fact that they are releasing a new race called the Pandareans, which come from a continent which was somehow never discovered till now, even though it's right next to the main continent. The introduction of the new class, "Monks" is also not appealing to many people due to various flaws in their conceptualization. Therefore with the release of the new expansion pack we are going to see a lot of player's stop playing WoW for a while.



Now, the new genre that is coming up is the system of a non-targeting MMORPGs. This style of game relies on playing the game in the form of a Hack n' Slash game. It involves the player using basic attacks with the mouse, which is also used to target various enemies on the playing field without having to lock-on on a single target, killing it and then moving on to the next target. Skills are also used, like an MMORPG, however they are specially made keeping in focus the non-targeting system.

These games appeal to the masses because they bring about a sense of excitement into the game and focus on making the game fast paced and challenging as well. The players are challenged to both manage to attack their opponents, avoid their opponents moves and also work in conjunction with the other members of their party to achieve success in hard dungeons. Many of these games are instance based ( which means they occur in a pre-programmed environment that has a set number of monsters and usually one or more boss monsters), which allows for more party oriented playing however, the game tends to involve repeating a dungeon multiple times, often on  varying difficulty levels to complete quests and then get rewards. Most of the MMORPGs coming out in these days are non-targeting, and seem to have taken most online gamers by storm. Some examples of this are; Dragon Nest, Vindictus, Blade and Soul, Guild Wars 2, C9 (Continent of the Ninth Seal), etc.



Another genre that is coming up is the MOBA or Massive Online Battle Arena. This started off with Aeon of Strife, a mod for the first Star Craft. A mod of this kind was also implemented in another of Blizzard Entertainment's games, Warcraft 3; known as DOTA (Defense of the Ancients) this game revolutionized the MOBA genre for many years and was a hit game among many and quickly became a very popular tournament game. The DOTA style of game play has been implemented by various newer games, such as League of Legends, Heroes of Newerth, Realm of the Titans, etc. All of which have become immensely popular in the recent years, especially League of Legends which at one time had 11 million players online, beating the number of players on WoW. It has also become very popular competitively, being featured in various tournaments such as Intel Extreme Masters, World Championship Gaming, etc.



Therefore, to finish my post, I believe that the new genres of Non Targeting MMORPGs and MOBAs will easily overtake the popularity of World of Warcraft.

Welcome

Hey, so since everyone and their pets are making blogs these days, I have decided to follow in suit. My blog is about video games, manga and art, since those are my interests. As this blog continues, I hope to write articles about upcoming games, review various games, mangas, movies, etc. and also provide some graphic design tutorials so that you can learn some of the skills I have. 

So, look forward to some updates in the coming weeks and till then, don't take any arrows to the knees or swords to the chest ( Please forgive the ever annoying skyrim jokes, they shall be phased out in the near future.)